#ifndef SINGLEGAME_H
#define SINGLEGAME_H

#include"board.h"

class singleGame:public board
{
public:
    singleGame();
    virtual void click(int id,int row,int col);

    step* getBestMove();
    void getAllpossibleMove(QVector<step*>&steps);

    void fakeMove(step*_step);
    void unfakeMove(step*_step);
    int calcScore();
};

#endif // SINGLEGAME_H
